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		<title>imported&gt;TkTech: Created page with &quot;==Recommended==  ===Desktop===  You will need a powerful setup to get started developing with UE4 right now.  Here&#039;s what we recommend on the [//www.unrealengine.com/faq#getti...&quot;</title>
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		<updated>2020-04-02T03:43:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Recommended==  ===Desktop===  You will need a powerful setup to get started developing with UE4 right now.  Here&amp;#039;s what we recommend on the [//www.unrealengine.com/faq#getti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Recommended==&lt;br /&gt;
&lt;br /&gt;
===Desktop===&lt;br /&gt;
&lt;br /&gt;
You will need a powerful setup to get started developing with UE4 right now.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s what we recommend on the [//www.unrealengine.com/faq#gettingstarted FAQ]:&lt;br /&gt;
&lt;br /&gt;
*Desktop PC or Mac&lt;br /&gt;
*Windows 7 64-bit or Mac OS X 10.9.2 or later&lt;br /&gt;
*Quad-core Intel or AMD processor, 2.5 GHz or faster&lt;br /&gt;
*NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher&lt;br /&gt;
*8 GB RAM&lt;br /&gt;
&lt;br /&gt;
NOTE:  We do not provide any officially recommended specs for laptops.  We don&amp;#039;t suggest this, but for those of you attempting development with integrated graphics, it would be in your best interest to have more system RAM than the 8GB we recommend for a system with dedicated graphics.&lt;br /&gt;
&lt;br /&gt;
==User Tested PC Specs==&lt;br /&gt;
&lt;br /&gt;
This section will include PC specs that some of our users are running on and their observations.  The user observations do not count as hardware recommendations from Epic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
===Laptops===&lt;br /&gt;
Expand for more info&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[This section is currently under construction]&lt;br /&gt;
Here are some laptop specs that other users have and how well they reportedly work:&lt;br /&gt;
&lt;br /&gt;
====JammyJBW====&lt;br /&gt;
*OS: Windows 7 64bit&lt;br /&gt;
*Processor: Intel i7 2.3ghz&lt;br /&gt;
*System Memory: 12gb&lt;br /&gt;
*Graphics: gtx670m&lt;br /&gt;
*Average fps: 20~30&lt;br /&gt;
*Settings: Haven&amp;#039;t fiddled with the default settings&lt;br /&gt;
*Notes: I&amp;#039;m using my ASUS G75VW rog laptop to use the engine. The fps is usually fine (unless there are particle-intense scenes) If I notice any lagspikes I OC my 670m from 620cc to 700cc and it perks right up.&lt;br /&gt;
&lt;br /&gt;
====Hellcat=====&lt;br /&gt;
*OS: Windows 8 (&amp;quot;8.0&amp;quot;, not 8.1)&lt;br /&gt;
*Processor: Intel i7 @2.5GHz&lt;br /&gt;
*System Memory: 16GB&lt;br /&gt;
*Graphics: 2x nVidia GT755M&lt;br /&gt;
*Average fps: ~30fps with the scaling options all set to &amp;quot;Epic&amp;quot;&lt;br /&gt;
*Settings: Everything on default&lt;br /&gt;
*Notes: I&amp;#039;m using a laptop, not a desktop PC, UEd usually spread over two externally connected monitors; working with the editor is super smooth, no reasons to complain &lt;br /&gt;
&lt;br /&gt;
====fighter5347====&lt;br /&gt;
*OS: Windows 7&lt;br /&gt;
*Processor: intel i7-3610QM&lt;br /&gt;
*System Memory: 4 GB&lt;br /&gt;
*Graphics: Nvidia Geforce GTX 660 M&lt;br /&gt;
*Average fps: around 30&lt;br /&gt;
*Settings: no special settings -&amp;gt; Im just running the laptop on the high performance energy setting&lt;br /&gt;
*Notes: The UE4 runs pretty bad on laptops, so when somebody want to develope a game with the UE4, he should buy a good PC &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building a Computer for Development==&lt;br /&gt;
&lt;br /&gt;
If you are considering building a powerful machine for UE4 development for around $2500, here is a spec we recommend:&lt;br /&gt;
&lt;br /&gt;
*Intel Core i7 4930K processor&lt;br /&gt;
*Intel X79 chipset motherboard&lt;br /&gt;
*32GB RAM&lt;br /&gt;
*1TB SSD&lt;br /&gt;
*Nvidia GTX 770 video card&lt;br /&gt;
&lt;br /&gt;
The 4930K is a great cost / CPU power trade-off for compiling the engine and running the editor.&lt;br /&gt;
&lt;br /&gt;
We have found SSDs to be the best user experience, and with the advent of the Samsung Evo series even large amounts of SSD storage have become attainable.&lt;br /&gt;
&lt;br /&gt;
Copious amounts of RAM is the single biggest contributor to a smooth user experience. While the editor and engine don&amp;#039;t use 32 GByte, having the memory available for the disk cache is a boon, especially as a programmer compiling the full engine. We found going above 32 GByte resulting in diminishing returns.&lt;/div&gt;</summary>
		<author><name>imported&gt;TkTech</name></author>
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